Free basic account for clothed platonic friendship - VIP accounts for naked pixel-sex
The Herald explores worlds beyond Second Life
Red Light Center (RLC) is a virtual world that touts itself as a socialized meeting place where you can make friends and even have sex with them. Because some residents would like to see the lascivious go there, because they are not welcome here or There, I decided to check it out.
Accounts come in Basic or VIP. Basic accounts are free to play but you cannot have sex, and therefore, you don’t know what you look like naked. VIP accounts cost $20 US per month and allows for fuller access. I started with a basic account as Jessi_angel.
In opening an account, you have two things to create. One is your avatar. The customization is limited to either what RLC gives you or what you can download onto your PC. Downloaded textures can change your avatar's clothing or tattoos. No one else can see these textures unless they also download those textures into their PC.
One way to get those custom avatar textures is off a person’s web based profile. When you click on a RLC avatar for their profile, the program opens up your web browser and gives you a MySpace like web layout for that resident. This profile is customizable to the same extent as a MySpace page, except you can include pornographic pictures of yourself and others. The age verification comes by having certain pictures viewable only by VIPs or by your friends.
The use of the web browser is frequent as any tips or special rules are opened in an outside web browser and not in the game itself. FAQ’s, as limited as they are, open outside of the game. If more in depth help is needed, one either learns from others or goes onto the RLC forums which are linked to the profile system.
2.29.2008
2.27.2008
Fighting the SL Way - Copy & Resell For Free
Content theft in Second Life on the rise
Don't like someone? destroy their business
Content theft has been absolutely rampant in Second Life lately. It's like scabies - once you think it's gone, a whole new bunch of the little jerks pop up.
First we had Nicky Ree's dresses stolen by ADiva, shoes by Enkythings primjacked, then there were a bunch more smaller ...ALLEGED... thefts - a Brasilian user ripped RaC, Redgrave, and a host of other skins, cackling the whole way that no one could stop him. Designers chased him around the grid in a desperate attempt to squash him down, protesting and contacting sim owners to get him shut down. The problem was, he moved around faster than the designers could count and tended to be hard to track.
Don't like someone? destroy their business
Content theft has been absolutely rampant in Second Life lately. It's like scabies - once you think it's gone, a whole new bunch of the little jerks pop up.
First we had Nicky Ree's dresses stolen by ADiva, shoes by Enkythings primjacked, then there were a bunch more smaller ...ALLEGED... thefts - a Brasilian user ripped RaC, Redgrave, and a host of other skins, cackling the whole way that no one could stop him. Designers chased him around the grid in a desperate attempt to squash him down, protesting and contacting sim owners to get him shut down. The problem was, he moved around faster than the designers could count and tended to be hard to track.
2.26.2008
Big Game Hunting in SL

Greetings big game hunters! Ever wondered about the game here in SL? Well, Lady Questi and I have put together a series of articles on hunting big game here in SL, where we will be showing you the places to bag the big ones!
First we needed the proper equipment. So over to the Black & White sim we went, where we purchased our elephant guns, back packs and pith helmets. For the lady huntress, boots and bag from Box, hair from Mystikal; some old boots for me from Shiny Things, a safari jacket for both of us from Head - TOE Mens' Wear, and a matching pair of pants I made myself and we were almost ready to go...all we needed was a suitable vehicle for our adventure...something with a classic look, yet able to get us out of (and into) difficult situations.
So over to Domus Cars we went where we purchased a Hummer H1 for $1,500 lindens, which had the ability to fly besides travel on rough terrain. This prepared us for our first game outing....to hunt the dangerous and wiley kangaroos at Sanctuary Bay.
2.25.2008
The red carpet inspires Asri Falcone's designs.
Q: How do you create your clothing?
A: To be honest, there is nothing that everyone doesn’t already know. The clothes I have released are made with tools that are already in the game. The ones I haven’t yet released I created with Photoshop. Every texture I’ve used so far came with the game. There is another line coming out that’s clothing made up of graphics and airbrush.
Q: Is there a story behind the Black Ice design?
A: That was my third design. I had created Pink Ice and a lot of people bought it. Then there was a "Best formal wear" party at Club Elite. The last thing I could do was show up in something I had created that everyone else was wearing, so I had to come up with something new. Hence, the Black Ice dress.
Q: Is there anything else you design?
A: I designed the stage at the Leda events area, where I am the head of events. Right now I’m working on a line of avatars from "Kill Bill". Also I photograph.
The Black Ice dress designed by Asri Falcone
Q: What do you photograph?
A: People. Weird, crazy people. Mostly I take pictures with strange camera-views.
Q: What are some of your hobbies in real life?
A: Considering I spend 20 hours a day on my computer, this is about it. I design for my Website, I airbrush, I paint, I sing. There, that's a good one!
Q: What do you sing?
A: Mostly R+B, Jazz and House music. I sing gospel in church, and I sing in nightclubs. I also do karaoke contests when I can.
A: To be honest, there is nothing that everyone doesn’t already know. The clothes I have released are made with tools that are already in the game. The ones I haven’t yet released I created with Photoshop. Every texture I’ve used so far came with the game. There is another line coming out that’s clothing made up of graphics and airbrush.
Q: Is there a story behind the Black Ice design?
A: That was my third design. I had created Pink Ice and a lot of people bought it. Then there was a "Best formal wear" party at Club Elite. The last thing I could do was show up in something I had created that everyone else was wearing, so I had to come up with something new. Hence, the Black Ice dress.
Q: Is there anything else you design?
A: I designed the stage at the Leda events area, where I am the head of events. Right now I’m working on a line of avatars from "Kill Bill". Also I photograph.
The Black Ice dress designed by Asri Falcone
Q: What do you photograph?
A: People. Weird, crazy people. Mostly I take pictures with strange camera-views.
Q: What are some of your hobbies in real life?
A: Considering I spend 20 hours a day on my computer, this is about it. I design for my Website, I airbrush, I paint, I sing. There, that's a good one!
Q: What do you sing?
A: Mostly R+B, Jazz and House music. I sing gospel in church, and I sing in nightclubs. I also do karaoke contests when I can.
2.24.2008
From Slim Shady to Second Life
When Nimue Galate discovered Asri Falcone's designs in Leda, she was instantly enthralled. "I couldn't take my eyes off luxurious textures and a flamboyant style I haven't seen in any other designs," Galatea said. "Asri designs quality. I simply had to interview her!"
Me and my nephew have what we call OCVGD: Obsessive Compulsive Video Gaming Disorder.
Q: How did you discover Second Life?
A: I was playing Sociolotron as a break from Star Wars Galaxies, where I met a girl who invited me to try SL. So I did. Me and my nephew have what we call OCVGD: Obsessive Compulsive Video Gaming Disorder.
Q: What is the meaning of your name?
A: I chose it because Asri is my Jedi name on SWG. My whole image is that of a storm. I like to get the character as close to me as possible.
Q: What do you do in real life?
A: I own a graphic design farm. We do promotional items, album covers. Anybody from Puff Daddy to Eminem. Anything that happens in Detroit, I’ve got my finger on it.
Q: Where do you get inspiration for your designs?
A: The inspiration for my formal wear comes from the red carpet. I want to make things I would love to wear in real life that I can’t afford. This is the reason why my dresses aren’t too expensive. The first project I ever build was a dress. I figured it would be simple and easy, and it was. People liked it and actually made me sell it! My casual wear is inspired by classics that don't go out of style.
Me and my nephew have what we call OCVGD: Obsessive Compulsive Video Gaming Disorder.
Q: How did you discover Second Life?
A: I was playing Sociolotron as a break from Star Wars Galaxies, where I met a girl who invited me to try SL. So I did. Me and my nephew have what we call OCVGD: Obsessive Compulsive Video Gaming Disorder.
Q: What is the meaning of your name?
A: I chose it because Asri is my Jedi name on SWG. My whole image is that of a storm. I like to get the character as close to me as possible.
Q: What do you do in real life?
A: I own a graphic design farm. We do promotional items, album covers. Anybody from Puff Daddy to Eminem. Anything that happens in Detroit, I’ve got my finger on it.
Q: Where do you get inspiration for your designs?
A: The inspiration for my formal wear comes from the red carpet. I want to make things I would love to wear in real life that I can’t afford. This is the reason why my dresses aren’t too expensive. The first project I ever build was a dress. I figured it would be simple and easy, and it was. People liked it and actually made me sell it! My casual wear is inspired by classics that don't go out of style.
2.22.2008
Event Reviews
SecondLife may be a world unto itself, but for some, the flavor of the game tends too much towards hamburgers and apple pie. Now, a group of Canadians is looking to add some Canadian bacon and poutine to the mix.
"Attending events in SL, I find that a lot of them are American-centric, with trivia and such dealing with American history," said rynox Zapata, an officer of the Second Life Canadians group.
Zapata formed the group as part of his quest to find more Canadians on line. A week after the group constructed its Canadian Embassy in Ebisu, the group had garnered 46 members. Many of them gathered there on the evening of June 6 to watch game six of the Stanley Cup showdown between the Calgary Flames and Tampa Bay Lightening.
Eight group members, wearing red Calgary jerseys, gathered around the television to talk hockey and pass along the action. Most of them hailed from Canada.
"I am a very patriotic Canadian," Zapata said. "You see how Americans are overtly proud of the fact that they are (American). Canadians are just as proud, but we tend not to show it as well. This is my way of getting the fact the (we) are Canadians and we are proud of it."
So far, the group has built an embassy and plans to build other features of the Canadian landscape, such as the CN Tower, beaver and moose. There will be Canadian-themed events, too, including trivia and building contests. It’s not too late to start studying up on the Yukon – or to learn what poutine is all about.
Americans and citizens of other nations shouldn’t feel left out, Zapata said. There’s also a group for honorary Canadians. Anyone interested should send him a message online.
"You see how Americans are overtly proud of the fact that they are (American). Canadians are just as proud, but we tend not to show it as well.
"Attending events in SL, I find that a lot of them are American-centric, with trivia and such dealing with American history," said rynox Zapata, an officer of the Second Life Canadians group.
Zapata formed the group as part of his quest to find more Canadians on line. A week after the group constructed its Canadian Embassy in Ebisu, the group had garnered 46 members. Many of them gathered there on the evening of June 6 to watch game six of the Stanley Cup showdown between the Calgary Flames and Tampa Bay Lightening.
Eight group members, wearing red Calgary jerseys, gathered around the television to talk hockey and pass along the action. Most of them hailed from Canada.
"I am a very patriotic Canadian," Zapata said. "You see how Americans are overtly proud of the fact that they are (American). Canadians are just as proud, but we tend not to show it as well. This is my way of getting the fact the (we) are Canadians and we are proud of it."
So far, the group has built an embassy and plans to build other features of the Canadian landscape, such as the CN Tower, beaver and moose. There will be Canadian-themed events, too, including trivia and building contests. It’s not too late to start studying up on the Yukon – or to learn what poutine is all about.
Americans and citizens of other nations shouldn’t feel left out, Zapata said. There’s also a group for honorary Canadians. Anyone interested should send him a message online.
"You see how Americans are overtly proud of the fact that they are (American). Canadians are just as proud, but we tend not to show it as well.
2.21.2008
From the editor's desk
When I first stumbled into Second Life, the first thing that amazed me was your imaginations. As I flew around, exploring, I was astounded at the creations I encountered. At some points, they were beautiful buildings. At other times, funny avatars. And sometimes, it just looked like a Dr. Seuss book sprung to life before my eyes.
The freedom to create and express here is something I truly enjoy, and it one of the reasons that keeps many of us coming back to Second Life.
Philip Rosedale himself, in an interview I had with him, said that "The world has always been about people expressing themselves in ways they couldn't before."
That's why it bothers me that the forums have been rearranged.
I'll be the first to admit, I'm a controversy junkie. I don't like fights and personal attacks, but I love a good discussion of the issues. OK, you got me, sometimes the drama is entertaining, too. But it also brought forth discussion of really important matters, such as issues of tolerance and racism in world.
As a whole, the forums give us space to speak our minds. Sometimes we have upbeat things to say. Sometimes we just want to be silly. And sometimes, we want to complain. All of it is expression, and all of it is part of what makes Second Life unique.
I understand why Linden Labs might want to control what is said in the forums. They are, after all, the public face of Second Life. However, the freedom to express can - and is - a mark in the plus column for myself and many others.
I sincerely wish Linden Labs will reconsider its deletion of posts. Expression is not something to be feared or squelched. It's part of what makes Second Life great.
On another note, many of you have contributed to Zeppi Schlegel, aka Jamie Hale, the president of Gaming Open Market. GOM was recently defrauded of $3,000. We're talking real life money here, not Linden dollars.
What Jamie and his organization has to offer us in Second Life is immense. He's already promised that he won't be deterred by the criminal acts of one person. We are fortunate for that.
Though Jamie never asked for it, many of you have decided to contribute spare Linden change to his cause. It is a worthy cause, and those who contributed are to be commended.
The freedom to create and express here is something I truly enjoy, and it one of the reasons that keeps many of us coming back to Second Life.
Philip Rosedale himself, in an interview I had with him, said that "The world has always been about people expressing themselves in ways they couldn't before."
That's why it bothers me that the forums have been rearranged.
I'll be the first to admit, I'm a controversy junkie. I don't like fights and personal attacks, but I love a good discussion of the issues. OK, you got me, sometimes the drama is entertaining, too. But it also brought forth discussion of really important matters, such as issues of tolerance and racism in world.
As a whole, the forums give us space to speak our minds. Sometimes we have upbeat things to say. Sometimes we just want to be silly. And sometimes, we want to complain. All of it is expression, and all of it is part of what makes Second Life unique.
I understand why Linden Labs might want to control what is said in the forums. They are, after all, the public face of Second Life. However, the freedom to express can - and is - a mark in the plus column for myself and many others.
I sincerely wish Linden Labs will reconsider its deletion of posts. Expression is not something to be feared or squelched. It's part of what makes Second Life great.
On another note, many of you have contributed to Zeppi Schlegel, aka Jamie Hale, the president of Gaming Open Market. GOM was recently defrauded of $3,000. We're talking real life money here, not Linden dollars.
What Jamie and his organization has to offer us in Second Life is immense. He's already promised that he won't be deterred by the criminal acts of one person. We are fortunate for that.
Though Jamie never asked for it, many of you have decided to contribute spare Linden change to his cause. It is a worthy cause, and those who contributed are to be commended.
2.19.2008
For fun: Road rage in Fujin
Mysteries fill the air in Fujin, in the north east section of Second Life. The bridge connecting the lower half of Fujin with the rest of the land in this sector has been destroyed, rather violently. We have no leads about what may have caused the crumbling of such a sturdy structure, but graffiti left behind at the scene indicates a possible "Linden-hater" may be the culprit.

The area surrounding the disaster is relatively undeveloped at the time, so there are no witnesses, although a few who live on the islands nearby reported hearing "explosions" in the distance a couple weeks ago. This was possibly when the bridge was destroyed, though we have no further information at this time.
However, the tragedy of this situation extends beyond the vandalism found here.
Although warning signs lined the roads on both sides of this area, a lone motorcyclist decided to ignore the advice, daring to jump across the river.

Sadly, the daredevil did not make it across the void. It is unknown at this time what happened to the poor soul, but his bike remains behind, a testament to his courage (or stupidity) and a warning to others who would contemplate following in his footsteps.

The area surrounding the disaster is relatively undeveloped at the time, so there are no witnesses, although a few who live on the islands nearby reported hearing "explosions" in the distance a couple weeks ago. This was possibly when the bridge was destroyed, though we have no further information at this time.
However, the tragedy of this situation extends beyond the vandalism found here.
Although warning signs lined the roads on both sides of this area, a lone motorcyclist decided to ignore the advice, daring to jump across the river.

Sadly, the daredevil did not make it across the void. It is unknown at this time what happened to the poor soul, but his bike remains behind, a testament to his courage (or stupidity) and a warning to others who would contemplate following in his footsteps.
2.18.2008
Currency Trader
Gaming Open Market President Jamie Hale explains recent halts in trading:
Swindler provides a tough lesson learned
Sunday afternoon (June 20), a new client purchased over $3,000 worth of ISK and SWG credits. He nagged us for delivery, and then immediately after receiving the goods, reversed the charges claiming we never delivered. He was making use of a well-known loophole in PayPal's chargeback policy that favours the purchasers of "intangible goods" over the sellers. He explained this to us in an email he sent today. He claims the ISK and credits he stole are "payment" for the lesson he tought us.
This incident has been reported to the FBI Internet Fraud Department, and tomorrow to the Royal Canadian Mounted Police. We have compiled as much information as possible on this person, including his name, address, phone number, email addresses and the IPs used to log into our site. All of this information will be turned over to the authorities.
Now, the complaints registered with the FBI were two-fold. The first was about this person who scammed us. The second was about PayPal. PayPal's policy rewarding the perpetrators of this type of fraud not only makes it easy, it actually encourages it. Please take this as a lesson learned the hard way. If you deal in any "intangible goods," be it downloaded software, music, documents and data, or game currencies or items, PayPal is not your friend.
We are currently providing as detailed information as possible to the PayPal fraud department, but we're not holding out hope for a favorable settlement. Our PayPal representative has made it very clear that we can provide any evidence we want, but that it doesn't matter - we deal in intangible goods and hence have no rights.
(NOTE: Any employees of CCP or Sony Online Entertainment (or any other game publisher for that matter) are encouraged to contact us. We know we violate your user agreement - we just want this behaviour to stop! It hurts everyone, including your paying clients! I know you have detailed transaction records proving exactly when and where those transactions were made. This information could help get the ball rolling. Linden Lab has worked with this. So can you!)
Now we have always called ourselves a "secure way to trade." By that we mean that we actually provide seller protection because we guaranty delivery. We are holding true to this policy, and absorbing this $3,000 loss. This $3,000 is approximately 70 percent of our profits since January. We didn't build GOM to make us rich. We built it as an experiment in digital world economies, and to provide people like you with a cheaper and more efficient alternative to eBay. We cannot afford to be tought another lesson.
Swindler provides a tough lesson learned
Sunday afternoon (June 20), a new client purchased over $3,000 worth of ISK and SWG credits. He nagged us for delivery, and then immediately after receiving the goods, reversed the charges claiming we never delivered. He was making use of a well-known loophole in PayPal's chargeback policy that favours the purchasers of "intangible goods" over the sellers. He explained this to us in an email he sent today. He claims the ISK and credits he stole are "payment" for the lesson he tought us.
This incident has been reported to the FBI Internet Fraud Department, and tomorrow to the Royal Canadian Mounted Police. We have compiled as much information as possible on this person, including his name, address, phone number, email addresses and the IPs used to log into our site. All of this information will be turned over to the authorities.
Now, the complaints registered with the FBI were two-fold. The first was about this person who scammed us. The second was about PayPal. PayPal's policy rewarding the perpetrators of this type of fraud not only makes it easy, it actually encourages it. Please take this as a lesson learned the hard way. If you deal in any "intangible goods," be it downloaded software, music, documents and data, or game currencies or items, PayPal is not your friend.
We are currently providing as detailed information as possible to the PayPal fraud department, but we're not holding out hope for a favorable settlement. Our PayPal representative has made it very clear that we can provide any evidence we want, but that it doesn't matter - we deal in intangible goods and hence have no rights.
(NOTE: Any employees of CCP or Sony Online Entertainment (or any other game publisher for that matter) are encouraged to contact us. We know we violate your user agreement - we just want this behaviour to stop! It hurts everyone, including your paying clients! I know you have detailed transaction records proving exactly when and where those transactions were made. This information could help get the ball rolling. Linden Lab has worked with this. So can you!)
Now we have always called ourselves a "secure way to trade." By that we mean that we actually provide seller protection because we guaranty delivery. We are holding true to this policy, and absorbing this $3,000 loss. This $3,000 is approximately 70 percent of our profits since January. We didn't build GOM to make us rich. We built it as an experiment in digital world economies, and to provide people like you with a cheaper and more efficient alternative to eBay. We cannot afford to be tought another lesson.
2.15.2008
Second Life business
Linden Lab is the only publisher to support our efforts. Second Life business will continue as usual.
Until further notice, all trading in all games except Second Life is halted. All currency you may have on deposit with us will be returned to you at a mutually convenient time. Please request a withdrawal and contact either Tom or myself to schedule it. PayPal withdrawals will also be made on our regular sporadic schedule.
Linden Lab (creators of Second Life) is the only publisher to support our efforts. Second Life business will continue as usual. Please accept my apologies for this delay. Linden Lab has worked with us before on this type of fraud, and we're confident that our future with them will be long, happy and prosperous for all.
Keep yer stick on the ice.
Jamie Hale
President - Gaming Open Market Corp.
Recent currency trades on Gaming Open Market:
Until further notice, all trading in all games except Second Life is halted. All currency you may have on deposit with us will be returned to you at a mutually convenient time. Please request a withdrawal and contact either Tom or myself to schedule it. PayPal withdrawals will also be made on our regular sporadic schedule.
Linden Lab (creators of Second Life) is the only publisher to support our efforts. Second Life business will continue as usual. Please accept my apologies for this delay. Linden Lab has worked with us before on this type of fraud, and we're confident that our future with them will be long, happy and prosperous for all.
Keep yer stick on the ice.
Jamie Hale
President - Gaming Open Market Corp.
Recent currency trades on Gaming Open Market:
2.14.2008
Question Authority II
Felicia Feaver worked hard to get Phantasie Isle and works hard to keep it going.
Q: Do you have business partners / associates or are you the lady of the isle, so to speak?
A: Well, I started it, by owning the land. However, I couldn’t do it all without my partners. Tink Buttercup does the stage set ups, then my boyfriend Michael Phaeton does all the bouncing and fixing LOL. And Isis Lumiere is an idea person. We are a team, and we have a new DJ as well. We do all as a team here and that is what makes it work. No one wants money, they have me give it away.
Q: I guess most people don't realize how much work actually goes into these events. Do you have any recurring themes for parties or events that you hold on a regular basis?
A: Yes hehe. Mondays is theme night, we have had matrix, dancing in the street, gangster night, ho down, red barn and country... oh, and campfire! And Thursday night is fantasy reading night. That one is a little mature. People give me fantasies on a note card, I put them out in a note giver, they read and vote on the best one. Also, I read them out loud on the air. Wednesday night we were going back and forth with a pet auction. That was fun, and the opposite Wednesday we had people show how to position themselves in Second Life... if you know what I mean! But it never turned into an orgy. Just watching two couples on stage positioning themselves.
Q: Is there anything you'd like to see in Second Life that you think would improve your beach / parties?
A: Less lag, more people that can be in a sim with less lag. Other then that, that’s it, ‘cause we do the rest.
Q: So in closing... what would you like to say to the fine people of Second Life (old and new) that will read this?
A: I would like to say come to the parties at the beach and party all night. I want to make sure something else is said… some people have made speculations (that) I do this for the real-life money. But I want them to know that I pay everyone else all of it, and I thrive on the dwell because it gives me more to give away.
We do all as a team here and that is what makes it work.
Q: Do you have business partners / associates or are you the lady of the isle, so to speak?
A: Well, I started it, by owning the land. However, I couldn’t do it all without my partners. Tink Buttercup does the stage set ups, then my boyfriend Michael Phaeton does all the bouncing and fixing LOL. And Isis Lumiere is an idea person. We are a team, and we have a new DJ as well. We do all as a team here and that is what makes it work. No one wants money, they have me give it away.
Q: I guess most people don't realize how much work actually goes into these events. Do you have any recurring themes for parties or events that you hold on a regular basis?
A: Yes hehe. Mondays is theme night, we have had matrix, dancing in the street, gangster night, ho down, red barn and country... oh, and campfire! And Thursday night is fantasy reading night. That one is a little mature. People give me fantasies on a note card, I put them out in a note giver, they read and vote on the best one. Also, I read them out loud on the air. Wednesday night we were going back and forth with a pet auction. That was fun, and the opposite Wednesday we had people show how to position themselves in Second Life... if you know what I mean! But it never turned into an orgy. Just watching two couples on stage positioning themselves.
Q: Is there anything you'd like to see in Second Life that you think would improve your beach / parties?
A: Less lag, more people that can be in a sim with less lag. Other then that, that’s it, ‘cause we do the rest.
Q: So in closing... what would you like to say to the fine people of Second Life (old and new) that will read this?
A: I would like to say come to the parties at the beach and party all night. I want to make sure something else is said… some people have made speculations (that) I do this for the real-life money. But I want them to know that I pay everyone else all of it, and I thrive on the dwell because it gives me more to give away.
We do all as a team here and that is what makes it work.
2.12.2008
Question Authority I
Question Authority
It's a man's world, but Feliciaa Feaver's got it under control
By SEQUOIAH LIGHTCLOUD
Feliciaa Feaver, the brains behind Second Life’s clothing-optional Phantasie Isle, is one of the best-known women entrepreneurs in Second Life. But success didn’t come easy. Sequoiah Lightcloud caught up with her at an "undisclosed location" where Feaver gets away from it all.
Q: Given that so many new people are joining our community, we wanted to include stories about well known AVs that are currently influencing our world :) I was really interested in talking to you for several reasons: One, you run a very successful and lovely place; two you're a female AV, and I thought it would be good for all new female AVs joining to read about you.
A: Feliciaa Feaver: Yes its hard here. Men like to try and rule haha.
Q: Some things never change! Has that been your experience in Second Life so far? Or would you say men are more cooperative here?
A: Well.. they like to think they rule! I spent 5 months living at the Second Life park, dressing under the waterfalls. I made a few clothes. I can’t build at all. I had a boyfriend that wanted to do all for me. When the land all opened up and new sims came I fought hard for the beach, and went through about ten different parcel owners to buy their land. Some even knew what I was trying to do and they snatched it to sell to me for higher. But I am a business woman in real life, so I knew since I can’t build or make things that I would need to do something else. I wanted to make a cool nude beach, or clothing optional, so it wouldn’t scare peeps off.
Q: How did you get the idea for Phantasie Isle?
A: I was standing on the beach land, about 2 weeks before the parcels went up for auction, and one thing I know is that mature and sex-type stuff attracts people. So that’s when I made it clothing optional, and started making events and got a radio station to make it fun for people.
Q: Recent posts on the forums have made it sound like the whole community is a rabid orgy fest… What would you like to tell them?
A: LOL not true! I would say that some events are mature, but like we had a Wizard of Oz event on Monday, people dressed as Dorothy, etc. It was fun. I would say that most of the events here at Phantasie Isle are not mature the way people think.
I give away about 2,000L at each event, and I split it up so it can go to different people.
Q: So it's safe to say that Phantasie Isle keeps you busy, huh?
A: Oh my God, yes! Let me tell you what I do with the dwell money. OK, I pay out of my pocket the $75 land tier, and the $50 a month for the radio. And the money I make in real life from Linden Labs for dwell, I have them give to me in Linden money, at the GOM rate, and I use that money for giveaways. I give away about 2,000L at each event, and I split it up so it can go to different people. Some have nothing, so why give 1,000 away to one person?
It's a man's world, but Feliciaa Feaver's got it under control
By SEQUOIAH LIGHTCLOUD
Feliciaa Feaver, the brains behind Second Life’s clothing-optional Phantasie Isle, is one of the best-known women entrepreneurs in Second Life. But success didn’t come easy. Sequoiah Lightcloud caught up with her at an "undisclosed location" where Feaver gets away from it all.
Q: Given that so many new people are joining our community, we wanted to include stories about well known AVs that are currently influencing our world :) I was really interested in talking to you for several reasons: One, you run a very successful and lovely place; two you're a female AV, and I thought it would be good for all new female AVs joining to read about you.
A: Feliciaa Feaver: Yes its hard here. Men like to try and rule haha.
Q: Some things never change! Has that been your experience in Second Life so far? Or would you say men are more cooperative here?
A: Well.. they like to think they rule! I spent 5 months living at the Second Life park, dressing under the waterfalls. I made a few clothes. I can’t build at all. I had a boyfriend that wanted to do all for me. When the land all opened up and new sims came I fought hard for the beach, and went through about ten different parcel owners to buy their land. Some even knew what I was trying to do and they snatched it to sell to me for higher. But I am a business woman in real life, so I knew since I can’t build or make things that I would need to do something else. I wanted to make a cool nude beach, or clothing optional, so it wouldn’t scare peeps off.
Q: How did you get the idea for Phantasie Isle?
A: I was standing on the beach land, about 2 weeks before the parcels went up for auction, and one thing I know is that mature and sex-type stuff attracts people. So that’s when I made it clothing optional, and started making events and got a radio station to make it fun for people.
Q: Recent posts on the forums have made it sound like the whole community is a rabid orgy fest… What would you like to tell them?
A: LOL not true! I would say that some events are mature, but like we had a Wizard of Oz event on Monday, people dressed as Dorothy, etc. It was fun. I would say that most of the events here at Phantasie Isle are not mature the way people think.
I give away about 2,000L at each event, and I split it up so it can go to different people.
Q: So it's safe to say that Phantasie Isle keeps you busy, huh?
A: Oh my God, yes! Let me tell you what I do with the dwell money. OK, I pay out of my pocket the $75 land tier, and the $50 a month for the radio. And the money I make in real life from Linden Labs for dwell, I have them give to me in Linden money, at the GOM rate, and I use that money for giveaways. I give away about 2,000L at each event, and I split it up so it can go to different people. Some have nothing, so why give 1,000 away to one person?
2.10.2008
Newbie2Newbie
Newbie2Newbie
By ROSE KARUNA
I’ve never played an "online" game before Second Life, but being a true fan of all "Sim" games, I was mildly curious when hubby mentioned signing us both up for Second Life after seeing an article about it on CNN. Thirty minutes later, I was standing on a teleport pad colliding with multiple people and objects.
It’s pretty hard to beat a naked Shrek for strange.
The main gate looked like New Orleans during Mardi Gras. Avatars ran the gambit, from a little girl with pigtails to a huge, naked, green Shrek. Wings that rotated and flapped, objects that floated in the air and sparked, I spent a good hour just sitting and looking at everyone. The guy walking around with a car on his head was a bit odd, but in light of the carnival atmosphere, I didn’t question it. It’s pretty hard to beat a naked Shrek for strange.
Most endearing to me however, were the avitars who were walking around with animals that they’d created. One very kind person created a cat for me. I was too much of a newbie to realize how wonderful a gift this was. If that person happens to read this article – Thank You.
Most endearing to hubby were the people selling male body parts – Thank You.
It wasn’t until I showed up at a newbie event wearing a box on my head that I realized – newbie’s need help. If they are anything like I am, they may be too shy to ask. So I thought it might be useful to some of the newbies if I shared some of the things that I’ve learned in the last two weeks:
First, understand what type of account that you have and what the limitations are, if any. I spent hours trying to buy land, only to learn that I was not entitled to it.
When someone rates you positive, look for their avatar in the crowd, right click on it and rate them positive as well. Ratings are money. (To those people who rated me positive when I first got to Second Life that I didn’t rate back – I’m sorry, I wasn’t rude, just uninformed. RTFM, right? But then, who ever does?)
Ask Questions – Being the preverbal king who had no clothes (just a box on my head), prompted me to start asking questions.
I can’t count all the kind people in the Second Life Community that have helped me with building questions. I have also found that going to the "Sandbox" and just practicing has been both fun and helpful. Find a clear spot on the ground, right click and create. It doesn’t have to be perfect, experiment some.
You can never have an appreciation for the creativity, time and skill that it takes to craft all of the fantastic objects found in Second Lifeuntil you try to build something yourself. With that in mind, I recommend that you treat the creations that you have bought or received for free, with the respect that they are due and not re-sell them without the permission of their creator.
Next issue: purchasing land, house building, and object creation. Hubby’s personal experiences at the pool party with all his body parts intact will probably not be covered in any issue.
By ROSE KARUNA
I’ve never played an "online" game before Second Life, but being a true fan of all "Sim" games, I was mildly curious when hubby mentioned signing us both up for Second Life after seeing an article about it on CNN. Thirty minutes later, I was standing on a teleport pad colliding with multiple people and objects.
It’s pretty hard to beat a naked Shrek for strange.
The main gate looked like New Orleans during Mardi Gras. Avatars ran the gambit, from a little girl with pigtails to a huge, naked, green Shrek. Wings that rotated and flapped, objects that floated in the air and sparked, I spent a good hour just sitting and looking at everyone. The guy walking around with a car on his head was a bit odd, but in light of the carnival atmosphere, I didn’t question it. It’s pretty hard to beat a naked Shrek for strange.
Most endearing to me however, were the avitars who were walking around with animals that they’d created. One very kind person created a cat for me. I was too much of a newbie to realize how wonderful a gift this was. If that person happens to read this article – Thank You.
Most endearing to hubby were the people selling male body parts – Thank You.
It wasn’t until I showed up at a newbie event wearing a box on my head that I realized – newbie’s need help. If they are anything like I am, they may be too shy to ask. So I thought it might be useful to some of the newbies if I shared some of the things that I’ve learned in the last two weeks:
First, understand what type of account that you have and what the limitations are, if any. I spent hours trying to buy land, only to learn that I was not entitled to it.
When someone rates you positive, look for their avatar in the crowd, right click on it and rate them positive as well. Ratings are money. (To those people who rated me positive when I first got to Second Life that I didn’t rate back – I’m sorry, I wasn’t rude, just uninformed. RTFM, right? But then, who ever does?)
Ask Questions – Being the preverbal king who had no clothes (just a box on my head), prompted me to start asking questions.
I can’t count all the kind people in the Second Life Community that have helped me with building questions. I have also found that going to the "Sandbox" and just practicing has been both fun and helpful. Find a clear spot on the ground, right click and create. It doesn’t have to be perfect, experiment some.
You can never have an appreciation for the creativity, time and skill that it takes to craft all of the fantastic objects found in Second Lifeuntil you try to build something yourself. With that in mind, I recommend that you treat the creations that you have bought or received for free, with the respect that they are due and not re-sell them without the permission of their creator.
Next issue: purchasing land, house building, and object creation. Hubby’s personal experiences at the pool party with all his body parts intact will probably not be covered in any issue.
2.07.2008
Master of the Universe Room
Damien Fate stays true to his first life while in Second Life
By CALIANDRIS PENDRAGON
Q: How and when did you come to Second Life?
A: Last year, from June to November I had no Internet access due to moving house, so when I finally got hooked back up I was looking into the realm of online gaming. I'd never really played an online role playing games before but I tried looking up various keywords on Google, needless to say I added "free" in there cause I am cheap! Eventually I ended up at the Second Life Website, viewed the trailer and pictures and thought it was worth a try, so in November 2003, I stood on Orientation island for the first time, not knowing what was ahead of me.
Q: What was the first thing you made?
A: When I first started Second Life, I had come with knowledge of other 3D construction programs, such as TrueSpace, so I was really looking forward to building something in Second Life. The first item I made was the "friendship bear" and I made it to give to all the people I had met in Second Life who had helped me while I was young... Francis Chung, Siobhan Taylor to name just a couple... This bear is still being passed around from friend to friend.
The first item I made was the "friendship bear" and I made it to give to all the people I had met in Second Life who had helped me while I was young.
Q: How long did it take you to feel at home in Second Life?
A: I could say pretty much as soon as I came out of orientation island, I was met with friendly greetings and made friends quite quickly, and they ended up feeling like family... and Second Life became a home. I couldn't give an exact date, but it was pretty fast.
Q: Does your avatar have the same personality as you?
A: Pretty much the same, Damien Fate isn't a character I play, it's just my representation in Second Life. His personality has evolved as I have. Things in Second Life have affected the real Damien just as things in real life affect Damien Fate.
Starry vision: Damien Fate designed the observatory in Phobos.
Q: What’s your favorite thing not built or made by you?
A: I'd like to say two things really: The Seburo by Francis Chung and Neil Protagonist, and the WW1 RAF biplane by Cubey Terra. I'm not a gun OR a plane nut, but these two beautiful items have to be tried. My best purchases yet.
Q: What are you most proud of?
A: Well I always liked my universe conference room. But then I went one step further and made the observatory in Phobos. It's the same thing but 900 times bigger.
Q: Tell me about the things you have made and built in-world?
A: The Phobos Project: A large place devoted to enhancing the experience of Second Life for newcomers. With a free public stage, 1$ store (full of donations from some of the best creators in Second Life) and a hidden universe room called the "observatory". Also, Europa Apartments: Free apartments for the landless, helping them find their place in Second Life after the free trial is up. Many have left the apartments very grateful for the chance to spend more time in Second Life without worrying about land.
Q: You’re Second Life emperor for the day: what do you do?
A: I get everyone in world to stand on each other to make the tallest avatar tower in history.
Artist Damien Fate
Q: What are the influences on your art and design, in-world and elsewhere?
A: I get a lot of inspiration from dreams and one of my favorite artists, Yoshitaka Amano. I try and make my architecture different from something you could see in real life. Why make a replica of a house when you can look out of your window and see one? So, I try and make something which is new, never seen before, but looks like it really could be real.
Q: Where do you hope you will be in ten years’ time? Still in Second Life?
A: That depends how Second Life is in ten years, my needs as an artist always grow and change. Second Life has provided a new medium for me, and with extra features we've seen such as custom animations, it keeps me going. If I am not in Second Life in 10 years time, for whatever reason, I will still be doing my art.
I try and make my architecture different from something you could see in real life. Why make a replica of a house when you can look out of your window and see one?
By CALIANDRIS PENDRAGON
Q: How and when did you come to Second Life?
A: Last year, from June to November I had no Internet access due to moving house, so when I finally got hooked back up I was looking into the realm of online gaming. I'd never really played an online role playing games before but I tried looking up various keywords on Google, needless to say I added "free" in there cause I am cheap! Eventually I ended up at the Second Life Website, viewed the trailer and pictures and thought it was worth a try, so in November 2003, I stood on Orientation island for the first time, not knowing what was ahead of me.
Q: What was the first thing you made?
A: When I first started Second Life, I had come with knowledge of other 3D construction programs, such as TrueSpace, so I was really looking forward to building something in Second Life. The first item I made was the "friendship bear" and I made it to give to all the people I had met in Second Life who had helped me while I was young... Francis Chung, Siobhan Taylor to name just a couple... This bear is still being passed around from friend to friend.
The first item I made was the "friendship bear" and I made it to give to all the people I had met in Second Life who had helped me while I was young.
Q: How long did it take you to feel at home in Second Life?
A: I could say pretty much as soon as I came out of orientation island, I was met with friendly greetings and made friends quite quickly, and they ended up feeling like family... and Second Life became a home. I couldn't give an exact date, but it was pretty fast.
Q: Does your avatar have the same personality as you?
A: Pretty much the same, Damien Fate isn't a character I play, it's just my representation in Second Life. His personality has evolved as I have. Things in Second Life have affected the real Damien just as things in real life affect Damien Fate.
Starry vision: Damien Fate designed the observatory in Phobos.
Q: What’s your favorite thing not built or made by you?
A: I'd like to say two things really: The Seburo by Francis Chung and Neil Protagonist, and the WW1 RAF biplane by Cubey Terra. I'm not a gun OR a plane nut, but these two beautiful items have to be tried. My best purchases yet.
Q: What are you most proud of?
A: Well I always liked my universe conference room. But then I went one step further and made the observatory in Phobos. It's the same thing but 900 times bigger.
Q: Tell me about the things you have made and built in-world?
A: The Phobos Project: A large place devoted to enhancing the experience of Second Life for newcomers. With a free public stage, 1$ store (full of donations from some of the best creators in Second Life) and a hidden universe room called the "observatory". Also, Europa Apartments: Free apartments for the landless, helping them find their place in Second Life after the free trial is up. Many have left the apartments very grateful for the chance to spend more time in Second Life without worrying about land.
Q: You’re Second Life emperor for the day: what do you do?
A: I get everyone in world to stand on each other to make the tallest avatar tower in history.
Artist Damien Fate
Q: What are the influences on your art and design, in-world and elsewhere?
A: I get a lot of inspiration from dreams and one of my favorite artists, Yoshitaka Amano. I try and make my architecture different from something you could see in real life. Why make a replica of a house when you can look out of your window and see one? So, I try and make something which is new, never seen before, but looks like it really could be real.
Q: Where do you hope you will be in ten years’ time? Still in Second Life?
A: That depends how Second Life is in ten years, my needs as an artist always grow and change. Second Life has provided a new medium for me, and with extra features we've seen such as custom animations, it keeps me going. If I am not in Second Life in 10 years time, for whatever reason, I will still be doing my art.
I try and make my architecture different from something you could see in real life. Why make a replica of a house when you can look out of your window and see one?
Gripes, Grins & Groans
Give the game development competition more love
By CALIANDRIS PENDRAGON
It is sad that the Game Development competition has ended before many inhabitants of Second Life realized it even began. It was very frustrating for the people who worked so hard over two months to put their games together that they would meet people every day who said "Game Dev 1/2/3/4...what's that?"
Despite the fact that the eight (later seven) teams were battling against each other in a dwell war, a certain camaraderie developed between the teams. At least we knew what we were talking about. We didn't have to explain to each other that we had all entered a proposal for the competition, along with the names of a team of up to four people, and had won the first round when we were invited to the Game Development Islands to start putting our games together.
My team, the mysterious journey, had only four official members, but many more people helped to build the game. The rules allowed this, and also allowed us to buy things for the games, but only if they were generally available for sale - anything original had to be made for free.
The weeks spent building the game were exciting ones for all of us: We learned a lot and we learned it fast. Many of the other teams had more experience; some of the most talented and skilled people in Second Life compiled games for the competition.
One irritation for the other teams was the realization that many more people were working on our project and that this was within the rules: Some of the others might have done this earlier if they had realized it was legal.
The rules were a bit flexible in all - we started out with one set and halfway through the build period a whole raft more appeared. Thus it was that I spent a great deal of time on making prizes that became illegal; free to copies to publicize the game, when publicity in world was illegal; and no time at all on an external Website when this was an OK way to publicize the game. We became terminally confused about what was allowable.
A garden in the Game Development islands.
We became terminally confused about what was allowable.
The judgment for the game came from the amount of dwell that the games achieved, as a measure of the games popularity, but of course the nature of dwell being that one person's ten minutes spent in Second Life is worth another's ten hours, it didn't actually reflect the number of people or the amount of time spent in the game - although of course all the games were judged by the same standard.
The result at the end of a month of dwell measurement was:
First: Classic games, an addictive Mah Jong game being the central core of that
Second: Demolition Derby
Third: Deus Via.
Fourth: Our game, Mysterious Journey
Other games included Pet Trap, Castle Seige and 3D tank combat
The top four games will now proceed to a second competition, where a professional from the games industry will inspect the games and award linden dollar prizes for the content.
Though it was terribly hard work, I would recommend that anyone who is interested should apply if there is another Game Dev competition. It is hard work, but the rewards are also there. Having people play and like the game you have worked on is a great feeling.
Oh - and if you want a quick look at the games, they are still there on their Game Dev islands for a few days more.
By CALIANDRIS PENDRAGON
It is sad that the Game Development competition has ended before many inhabitants of Second Life realized it even began. It was very frustrating for the people who worked so hard over two months to put their games together that they would meet people every day who said "Game Dev 1/2/3/4...what's that?"
Despite the fact that the eight (later seven) teams were battling against each other in a dwell war, a certain camaraderie developed between the teams. At least we knew what we were talking about. We didn't have to explain to each other that we had all entered a proposal for the competition, along with the names of a team of up to four people, and had won the first round when we were invited to the Game Development Islands to start putting our games together.
My team, the mysterious journey, had only four official members, but many more people helped to build the game. The rules allowed this, and also allowed us to buy things for the games, but only if they were generally available for sale - anything original had to be made for free.
The weeks spent building the game were exciting ones for all of us: We learned a lot and we learned it fast. Many of the other teams had more experience; some of the most talented and skilled people in Second Life compiled games for the competition.
One irritation for the other teams was the realization that many more people were working on our project and that this was within the rules: Some of the others might have done this earlier if they had realized it was legal.
The rules were a bit flexible in all - we started out with one set and halfway through the build period a whole raft more appeared. Thus it was that I spent a great deal of time on making prizes that became illegal; free to copies to publicize the game, when publicity in world was illegal; and no time at all on an external Website when this was an OK way to publicize the game. We became terminally confused about what was allowable.
A garden in the Game Development islands.
We became terminally confused about what was allowable.
The judgment for the game came from the amount of dwell that the games achieved, as a measure of the games popularity, but of course the nature of dwell being that one person's ten minutes spent in Second Life is worth another's ten hours, it didn't actually reflect the number of people or the amount of time spent in the game - although of course all the games were judged by the same standard.
The result at the end of a month of dwell measurement was:
First: Classic games, an addictive Mah Jong game being the central core of that
Second: Demolition Derby
Third: Deus Via.
Fourth: Our game, Mysterious Journey
Other games included Pet Trap, Castle Seige and 3D tank combat
The top four games will now proceed to a second competition, where a professional from the games industry will inspect the games and award linden dollar prizes for the content.
Though it was terribly hard work, I would recommend that anyone who is interested should apply if there is another Game Dev competition. It is hard work, but the rewards are also there. Having people play and like the game you have worked on is a great feeling.
Oh - and if you want a quick look at the games, they are still there on their Game Dev islands for a few days more.
2.04.2008
From the ashes: A Second Lifer builds a memorial to the World Trade Center
From the ashes: A Second Lifer builds a memorial to the World Trade Center
By ROXIE MARTEN
There are two buildings Sexy Casanova doesn’t see anymore.
Part of Casanova’s daily routine used to include passing the New York World Trade Center on the way to work as a mailman. That changed Sept. 11, 2001, when terrorists used planes as missiles and brought the buildings crashing to the ground, killing almost 3,000 people.
But now, Casanova and others in Second Life have a second chance to walk by the Twin Towers one more time. Casanova has built a memorial to the buildings and the people who worked there at Hachiman (20, 214).
“I’m a mailman, and I travel by the WTC on the way to work every morning, and sometimes, I just remember the towers there in the skyline, and I get depressed when I don’t see them,” Casanova said. “I lost a few friends and some of my customers, so I always have reminders when I work.”
He thought building a memorial would be a way to “let out some of the things I feel.”
Working quickly, Casanova assembled towering replicas of the World Trade Center that include dozens of images of the landmark buildings. Some show the towers in happier times. Others, on the day of its destruction.
“I had started with just the good ones remembering the buildings, then I figured it wouldn’t be fair if I didn’t show the end results so people don’t forget,” he said. “I don’t plan on keeping it here too long. Might upset some people with the pictures.”
But others looking at Casanova’s memorial said the images moved them.
Brynna McCoy said she likes the memorial, but it makes her feel “Angry, really....that people can get away with this kind of thing ... I mean...barbaric acts...”
Krashen Byrne, a Navy pilot in real life, responded by donating Linden dollars to Casanova so he could upload more images.
Casanova said he’s concerned that the images might upset some people. Olympia Rebus said she had the same concern when her real-life friend framed some newspaper and magazine images of the attack and hung them in her apartment.
“At first I thought it was morbid,” Rebus said, “but now I realize it’s a good ‘never forget’ strategy. I see the pics every day and remember what happened … and (know) that something similar could happen again.”
Such talk had Casanova thinking he might keep his memorial around a little longer than planned.
By ROXIE MARTEN
There are two buildings Sexy Casanova doesn’t see anymore.
Part of Casanova’s daily routine used to include passing the New York World Trade Center on the way to work as a mailman. That changed Sept. 11, 2001, when terrorists used planes as missiles and brought the buildings crashing to the ground, killing almost 3,000 people.
But now, Casanova and others in Second Life have a second chance to walk by the Twin Towers one more time. Casanova has built a memorial to the buildings and the people who worked there at Hachiman (20, 214).
“I’m a mailman, and I travel by the WTC on the way to work every morning, and sometimes, I just remember the towers there in the skyline, and I get depressed when I don’t see them,” Casanova said. “I lost a few friends and some of my customers, so I always have reminders when I work.”
He thought building a memorial would be a way to “let out some of the things I feel.”
Working quickly, Casanova assembled towering replicas of the World Trade Center that include dozens of images of the landmark buildings. Some show the towers in happier times. Others, on the day of its destruction.
“I had started with just the good ones remembering the buildings, then I figured it wouldn’t be fair if I didn’t show the end results so people don’t forget,” he said. “I don’t plan on keeping it here too long. Might upset some people with the pictures.”
But others looking at Casanova’s memorial said the images moved them.
Brynna McCoy said she likes the memorial, but it makes her feel “Angry, really....that people can get away with this kind of thing ... I mean...barbaric acts...”
Krashen Byrne, a Navy pilot in real life, responded by donating Linden dollars to Casanova so he could upload more images.
Casanova said he’s concerned that the images might upset some people. Olympia Rebus said she had the same concern when her real-life friend framed some newspaper and magazine images of the attack and hung them in her apartment.
“At first I thought it was morbid,” Rebus said, “but now I realize it’s a good ‘never forget’ strategy. I see the pics every day and remember what happened … and (know) that something similar could happen again.”
Such talk had Casanova thinking he might keep his memorial around a little longer than planned.
2.03.2008
IMPORTANT: Free money hack — Don't fall for it!
Never give your Second Life account password to anyone, any site, any telemarketer or any other being (living, dead, undead or “other”) ever. Like, never ever. Never ever ever ever ever.
Have I made myself clear? Good. It’s come to our attention that a number of residents in relatively good standing are spamming open chat with the following:
Hot new LINDEN HACK/CHEAT!! Will give anyone 1 month or older to the game 10,000 L$ FOR EVERY 30 MINUTES SPENT OFFLINE!!! hteeteepee:\\LindenHack.citymax.com\! Limited time hack! Register and start recieveing now!
(address above deliberately made less linky to protect you all!)
Do not fall for this blatant attempt to get your password! The site is a password phishing attack. The less-than-scrupulous individual will log into your account, take all your money and then make your account a spam bot.
Phishing sites always ask you for a user name and password and usually some other identifying information. They sometimes look like an official site of the organization or company they claim to be working with. However the web address in the browser’s address bar won’t always be correct and should be suspicious.
Just remember: don’t ever give your account password out to anyone!
If you believe you have been victim of this please contact support@lindenlab.com immediately. It is strongly suggested that you change your password immediately if you did give it out.
Have I made myself clear? Good. It’s come to our attention that a number of residents in relatively good standing are spamming open chat with the following:
Hot new LINDEN HACK/CHEAT!! Will give anyone 1 month or older to the game 10,000 L$ FOR EVERY 30 MINUTES SPENT OFFLINE!!! hteeteepee:\\LindenHack.citymax.com\! Limited time hack! Register and start recieveing now!
(address above deliberately made less linky to protect you all!)
Do not fall for this blatant attempt to get your password! The site is a password phishing attack. The less-than-scrupulous individual will log into your account, take all your money and then make your account a spam bot.
Phishing sites always ask you for a user name and password and usually some other identifying information. They sometimes look like an official site of the organization or company they claim to be working with. However the web address in the browser’s address bar won’t always be correct and should be suspicious.
Just remember: don’t ever give your account password out to anyone!
If you believe you have been victim of this please contact support@lindenlab.com immediately. It is strongly suggested that you change your password immediately if you did give it out.
2.02.2008
Letter to the editor: In a Foreign Tongue
Letter to the editor: In a Foreign Tongue
First of all I must say I am not always able to write something in English. So, please, be understanding and read these scattered Second Life thoughts.
I’ve been playing Second Life from November 2003. It was a challenge. I am not a native English speaker (Italian is my first language), and my English was (and is)... let's say poor. Just enough to be understood almost always or at least often, and good enough to understand people. But it was (and still is) very frustrating.
This is a great handicap in relationships, because it seems that sometimes, when you speak like a 14 years old trying to say understandable things, people tend to get impatient and to go away rather than help. So, when you meet a player that "speaks strange" please think he/she could not be stupid, only give her/him some time to express.
In Second Life I met a huge amount of people from all the world. I am not a racist, so I have not ideas like "French are all OK" or "Americans are all ugly." In effect, I found that professional idiots and very nice people are spread between political borderlines.
-- Jopy Weber
First of all I must say I am not always able to write something in English. So, please, be understanding and read these scattered Second Life thoughts.
I’ve been playing Second Life from November 2003. It was a challenge. I am not a native English speaker (Italian is my first language), and my English was (and is)... let's say poor. Just enough to be understood almost always or at least often, and good enough to understand people. But it was (and still is) very frustrating.
This is a great handicap in relationships, because it seems that sometimes, when you speak like a 14 years old trying to say understandable things, people tend to get impatient and to go away rather than help. So, when you meet a player that "speaks strange" please think he/she could not be stupid, only give her/him some time to express.
In Second Life I met a huge amount of people from all the world. I am not a racist, so I have not ideas like "French are all OK" or "Americans are all ugly." In effect, I found that professional idiots and very nice people are spread between political borderlines.
-- Jopy Weber
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